Lesson 4 – LD Precision Club Player/Student list Review Open 2C 11-15 HCP, 6+C or 5C4M Weak responses 2H,2S : <10 HCP, 6+ suit 3C ; <10 points, 3+C Pass : <10 HCP Constructive responses 2D : 10+ HCP, ask for possible major 2N : Invite to game at 3NT 3H,3S : Invite to game at 4M 4C : Invite to game at 5C 3N : Game Open 2D 11-15 HCP, 4414 distribution Weak responses Pass 2H,2S : <6 HCP, 3+ suit 3C : <9 HCP, 4+ suit Constructive responses 2N : 4+D with stopper, no other 4 card suit, 10-12 HCP 3N : 4+D with stopper, no other 4 card suit, 13+ HCP 3H,3S,4C : 4+ suit, HCP depending on length of suit 4H,4S,5C: 4+ suit, HCP depending on length of suit Re-evaluate opener’s hand for them. Use “Winning Tricks Evaluation Method” to determine bid (HCP+DP-2)/3 + (length of fit – 6) Don’t guess, do the math! Weak Bids 2H, 2S 6-10 HCP, 6+ cards, 2/5 top honors Do not bid again unless asked! Asking response: 2NT <9 HCP: 3M 9-10 HCP, no side A/K: 3M 9-10 HCP, side A/K: 3X 3C, 3D 6-10 HCP, 7+ cards Do not bid again with one exception Responder : 3NT With side entry: Pass With no side entry: 4m Strong Bids Open 2NT 22-24 HCP, balanced hand Responses : Std American 3C : Stayman 3D, 3H : Transfer 3S : Minor suit Stayman 3N : To play 4X : Long suit Open 1C 16+ HCP, any distribution, forcing 1 round, alertable Responses 1D : <8 HCP, forcing 1 round, alertable (likely part score) 1H : 8-11 HCP, force to 3NT+, alertable (likely game) 1S, 2C, 2D, 2H : 12+ HCP, 5+ cards in suit, force to game, alertable (possible slam) 1N : 12+ HCP, balanced, force to game, alertable (possible slam) 2S : 12+ HCP, 4441 distribution, force to game, alertable (possible slam) 3X : <8 HCP, 7+ cards in suit, alertable Rebid after 2S response 2N : Please bid singleton suit, alertable Rebid after 1D response 1H,1S,2C,2D: 16-19 HCP, 5+ suit 1N : 16-18 HCP, balanced 2N : 19-21 HCP, balanced 3N : 25+ HCP, balanced 2H,2S,3C,3D : 20+ HCP, 5+ suit Rebid after 1H response 1S,2C,2D,2H : 5+ cards in suit 1N : 16-18, balanced 2N : 19-21, balanced 2S : 4441 distribution, alertable 2N : please bid singleton suit, alertable Rebids after other responses Natural Responses after interference Pass : <8 HCP Double : 8-11 HCP, force to 3N+, alertable Other : Same as no interference Special case after interference 1C-(1X,2X)-P-(P)-Dbl : Balancing double (Pass and Trap) Practice 1C opens This is the Basic version. Highly playable, immediate improvement in performance. Improved precision + Winning Tricks Evaluation method = Better Performance! To come: Advanced version, weaponized! Improved NT responses Improved major suit opening responses Improved 1D opening responses Coping with interference bidding Competitive bidding when opponents open Slam bidding Deadly!