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+ | Lesson 4 – LD Precision Club | ||
+ | Player/Student list | ||
+ | |||
+ | Review | ||
+ | |||
+ | Open 2C | ||
+ | 11-15 HCP, 6+C or 5C4M | ||
+ | Weak responses | ||
+ | 2H,2S : <10 HCP, 6+ suit | ||
+ | 3C ; <10 points, 3+C | ||
+ | Pass : <10 HCP | ||
+ | Constructive responses | ||
+ | 2D : 10+ HCP, ask for possible major | ||
+ | 2N : Invite to game at 3NT | ||
+ | 3H,3S : Invite to game at 4M | ||
+ | 4C : Invite to game at 5C | ||
+ | 3N : Game | ||
+ | |||
+ | Open 2D | ||
+ | 11-15 HCP, 4414 distribution | ||
+ | Weak responses | ||
+ | Pass | ||
+ | 2H,2S : <6 HCP, 3+ suit | ||
+ | 3C : <9 HCP, 4+ suit | ||
+ | Constructive responses | ||
+ | 2N : 4+D with stopper, no other 4 card suit, 10-12 HCP | ||
+ | 3N : 4+D with stopper, no other 4 card suit, 13+ HCP | ||
+ | 3H,3S,4C : 4+ suit, HCP depending on length of suit | ||
+ | 4H,4S,5C: 4+ suit, HCP depending on length of suit | ||
+ | |||
+ | Re-evaluate opener’s hand for them. | ||
+ | Use “Winning Tricks Evaluation Method” to determine bid | ||
+ | (HCP+DP-2)/3 + (length of fit – 6) | ||
+ | Don’t guess, do the math! | ||
+ | |||
+ | Weak Bids | ||
+ | |||
+ | 2H, 2S | ||
+ | 6-10 HCP, 6+ cards, 2/5 top honors | ||
+ | Do not bid again unless asked! | ||
+ | Asking response: 2NT | ||
+ | <9 HCP: 3M | ||
+ | 9-10 HCP, no side A/K: 3M | ||
+ | 9-10 HCP, side A/K: 3X | ||
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+ | 3C, 3D | ||
+ | 6-10 HCP, 7+ cards | ||
+ | Do not bid again with one exception | ||
+ | Responder : 3NT | ||
+ | With side entry: Pass | ||
+ | With no side entry: 4m | ||
+ | |||
+ | |||
+ | Strong Bids | ||
+ | |||
+ | Open 2NT | ||
+ | 22-24 HCP, balanced hand | ||
+ | Responses : Std American | ||
+ | 3C : Stayman | ||
+ | 3D, 3H : Transfer | ||
+ | 3S : Minor suit Stayman | ||
+ | 3N : To play | ||
+ | 4X : Long suit | ||
+ | |||
+ | Open 1C | ||
+ | 16+ HCP, any distribution, forcing 1 round, alertable | ||
+ | Responses | ||
+ | 1D : <8 HCP, forcing 1 round, alertable (likely part score) | ||
+ | 1H : 8-11 HCP, force to 3NT+, alertable (likely game) | ||
+ | 1S, 2C, 2D, 2H : 12+ HCP, 5+ cards in suit, force to game, alertable (possible slam) | ||
+ | 1N : 12+ HCP, balanced, force to game, alertable (possible slam) | ||
+ | 2S : 12+ HCP, 4441 distribution, force to game, alertable (possible slam) | ||
+ | 3X : <8 HCP, 7+ cards in suit, alertable | ||
+ | Rebid after 2S response | ||
+ | 2N : Please bid singleton suit, alertable | ||
+ | Rebid after 1D response | ||
+ | 1H,1S,2C,2D: 16-19 HCP, 5+ suit | ||
+ | 1N : 16-18 HCP, balanced | ||
+ | 2N : 19-21 HCP, balanced | ||
+ | 3N : 25+ HCP, balanced | ||
+ | 2H,2S,3C,3D : 20+ HCP, 5+ suit | ||
+ | Rebid after 1H response | ||
+ | 1S,2C,2D,2H : 5+ cards in suit | ||
+ | 1N : 16-18, balanced | ||
+ | 2N : 19-21, balanced | ||
+ | 2S : 4441 distribution, alertable | ||
+ | 2N : please bid singleton suit, alertable | ||
+ | Rebids after other responses | ||
+ | Natural | ||
+ | Responses after interference | ||
+ | Pass : <8 HCP | ||
+ | Double : 8-11 HCP, force to 3N+, alertable | ||
+ | Other : Same as no interference | ||
+ | |||
+ | Special case after interference | ||
+ | 1C-(1X,2X)-P-(P)-Dbl : Balancing double (Pass and Trap) | ||
+ | |||
+ | Practice 1C opens | ||
+ | |||
+ | This is the Basic version. Highly playable, immediate improvement in performance. | ||
+ | |||
+ | Improved precision + Winning Tricks Evaluation method = Better Performance! | ||
+ | |||
+ | To come: Advanced version, weaponized! | ||
+ | Improved NT responses | ||
+ | Improved major suit opening responses | ||
+ | Improved 1D opening responses | ||
+ | Coping with interference bidding | ||
+ | Competitive bidding when opponents open | ||
+ | Slam bidding | ||
+ | |||
+ | Deadly! | ||
+ | |||
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