This shows you the differences between two versions of the page.
— |
lesson6notes [2018/09/08 20:53] (current) ldrews created |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | Lesson 6 – LD Precision Club Bidding System | ||
+ | |||
+ | Review | ||
+ | |||
+ | Australian Stayman | ||
+ | |||
+ | 1NT – (P)- 2C Asking for 4 card major | ||
+ | 2D : Both majors, 11-13 HCP | ||
+ | 2H : 4H only, 11-13 HCP | ||
+ | 2S : 4S only, 11-13 HCP | ||
+ | 2NT : no 4 card major, 11-13 HCP | ||
+ | 3C : no 4 card major, 13-15 HCP | ||
+ | 3D : Both majors, 13-15 HCP | ||
+ | 3H : 4H only, 13-15 HCP | ||
+ | 3S : 4S only, 13-15 HCP | ||
+ | |||
+ | All responses are alertable | ||
+ | |||
+ | Meckwell Escapes | ||
+ | |||
+ | 1NT -(Dbl) - ? | ||
+ | Rdbl : 10+ HCP | ||
+ | Pass : <10 HCP, 5+C or 5+D or 4H/4S | ||
+ | Opener rebids 2C, Responder passes or corrects | ||
+ | 2C : <10 HCP, 4C and 4 card suit of higher rank | ||
+ | Opener passes or bids 2D, Responder passes or bids other suit | ||
+ | 2D : <10 HCP, 4D and 4 card suit of higher rank | ||
+ | Opener passes or bids 2H, Responder passes or bids other suit | ||
+ | 2H : <10 HCP, 5+H | ||
+ | 2S : <10 HCP, 5+S | ||
+ | |||
+ | All responses are alertable | ||
+ | |||
+ | Questions | ||
+ | |||
+ | Coping with interference over 1NT open | ||
+ | Stolen bid double | ||
+ | System on bid | ||
+ | Transfer Lebensohl (to be discussed) | ||
+ | |||
+ | Practice | ||
+ | |||
+ | Major Suit Opens, 1H/1S | ||
+ | |||
+ | Many conventions/approaches tenable: Std American, 2/1, Combined Bergen Raises, etc. | ||
+ | |||
+ | Combined Bergen Raises (different from traditional Bergen Raises) | ||
+ | |||
+ | No support, 3 card support, 4+ card support | ||
+ | |||
+ | No support | ||
+ | |||
+ | Pass, <8 HCP, <3 card support | ||
+ | |||
+ | 1NT Denial of support, 8-12 HCP, <3 card support | ||
+ | Opener rebids M with 6+ suit, side suit with 4+, or passes or raises NT | ||
+ | Responder rebids long suit | ||
+ | Game still possible with second suit fit or NT | ||
+ | |||
+ | Practice | ||
+ | |||
+ | Winning Trick Evaluation Method tells us: | ||
+ | |||
+ | 8 card fit – 26 points required for game 75% | ||
+ | 9 card fit – 23 points required for game 75% | ||
+ | 10 card fit – 20? points required for game 50% | ||
+ | |||
+ | 3 card support | ||
+ | <6 points : Pass | ||
+ | 6-9 points : 2M | ||
+ | 10-12 points : 3D (alertable) | ||
+ | 13-18 points : New suit at the 2 level followed by rebid of M | ||
+ | 19+ points : Slam bidding | ||
+ | |||
+ | Practice | ||
+ | |||
+ | 4+ card support | ||
+ | <8 points : 3M (preemptive, alertable, LOTT) | ||
+ | 8-12 points : 3C (alertable) | ||
+ | Opener rebids 3D to ask for clarification (alertable) | ||
+ | Responder rebids 3H : 8-9 points or 3S: 10-12 points (alertable) | ||
+ | 13-15 points : 4M | ||
+ | 16+ points : Slam bidding | ||
+ | |||
+ | Practice | ||